DirtHead
I did sketches for this character a few years ago. The model's moderately low-poly - Good for realtime, but I just like the style. I'm still tweaking his textures & facial expressions.

Started in Maya 2.5,
to be continued in Maya 4
Low-poly mesh = 6110 triangles, so far
I'll eventually try a hi-res version using ConnectPolyShape.MEL

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